It used to be dead easy - we've got a network admin guy who sets up a dedicated server and the rest of us connect to it. Even now we're geographically strung out we can still do it from our computers at home. Awesome fun.
Anyway, I've got a new (budget) PC I've picked up (yay, I can start playing GW again!) - a low-end, but respectable, AMD dual-core system. It should be able to EASILY handle running UT '99, but in doing so I notice the CPU usage is constantly at 50%, which seems wrong. I've done some Googling and see that this is a common problem.
So far I've tried:
- Adding FrameRateLimit=xx to UnrealTournament.ini
- AMD's CPU optimizer utility (prob not necessary on Windows 7 but worth a stab)
- Re-jigged binary launcher
- Setting CPU Affinity to CPU0 only
I don't like that such a (nowadays) resource-lite game is occupying so much of the PC's power. I'm running Windows 7, with 4Gb RAM and an ATi Radeon HD 4850.
I've had a quick scan in the Unreal Tournament forums here and can't find any similar stories from FnG-ers. Has anyone encountered this, or got any ideas for possible fixes?